Setting up the layout using a template
You can use the standard layout template: The template includes pre-configured settings for all visual ad assets, though they can be customized.
Code example
Kotlin
Java
private fun showAd(nativeAd: NativeAd) {
val bannerAppearance = createNativeBannerViewAppearance()
binding.nativeBanner.applyAppearance(bannerAppearance)
binding.nativeBanner.setAd(nativeAd)
}
private fun createNativeBannerViewAppearance(): NativeTemplateAppearance {
return NativeTemplateAppearance.Builder()
.withBannerAppearance(
BannerAppearance.Builder()
.setBorderColor(Color.YELLOW).build()
)
.withCallToActionAppearance(
ButtonAppearance.Builder()
.setTextAppearance(
TextAppearance.Builder()
.setTextColor(Color.BLUE)
.setTextSize(14f).build()
)
.setNormalColor(Color.TRANSPARENT)
.setPressedColor(Color.GRAY)
.setBorderColor(Color.BLUE)
.setBorderWidth(1f).build()
)
.withImageAppearance(
ImageAppearance.Builder()
.setWidthConstraint(
SizeConstraint(
SizeConstraint.SizeConstraintType.FIXED,
60f
)
).build()
)
.withAgeAppearance(
TextAppearance.Builder()
.setTextColor(Color.GRAY)
.setTextSize(12f).build()
)
.withBodyAppearance(
TextAppearance.Builder()
.setTextColor(Color.GRAY)
.setTextSize(12f).build()
)
.withRatingAppearance(
RatingAppearance.Builder()
.setProgressStarColor(Color.CYAN).build()
)
.withTitleAppearance(
TextAppearance.Builder()
.setTextColor(Color.BLACK)
.setTextSize(14f).build()
)
.build()
}
private void showAd(@NonNull final NativeAd nativeAd) {
final NativeTemplateAppearance bannerAppearance = createNativeBannerViewAppearance();
mBinding.nativeBanner.applyAppearance(bannerAppearance);
mBinding.nativeBanner.setAd(nativeAd);
}
private NativeTemplateAppearance createNativeBannerViewAppearance() {
return new NativeTemplateAppearance.Builder()
.withBannerAppearance(
new BannerAppearance.Builder()
.setBorderColor(Color.YELLOW).build()
)
.withCallToActionAppearance(
new ButtonAppearance.Builder()
.setTextAppearance(
new TextAppearance.Builder()
.setTextColor(Color.BLUE)
.setTextSize(14f).build()
)
.setNormalColor(Color.TRANSPARENT)
.setPressedColor(Color.GRAY)
.setBorderColor(Color.BLUE)
.setBorderWidth(1f).build()
)
.withImageAppearance(
new ImageAppearance.Builder()
.setWidthConstraint(
new SizeConstraint(
SizeConstraint.SizeConstraintType.FIXED,
60f
)
).build()
)
.withAgeAppearance(
new TextAppearance.Builder()
.setTextColor(Color.GRAY)
.setTextSize(12f).build()
)
.withBodyAppearance(
new TextAppearance.Builder()
.setTextColor(Color.GRAY)
.setTextSize(12f).build()
)
.withRatingAppearance(
new RatingAppearance.Builder()
.setProgressStarColor(Color.CYAN).build()
)
.withTitleAppearance(
new TextAppearance.Builder()
.setTextColor(Color.BLACK)
.setTextSize(14f).build()
)
.build();
}
Note
When creating your own template-based design, you don't have to make the preferred settings for all the visual elements. Any elements that don't have preferred settings are configured with the default values.
Was the article helpful?
Previous
Next