---
metadata:
  - name: generator
    content: Diplodoc Platform v5.50.6
alternate:
  - https://ads.yandex.com/helpcenter/en/support/migration/unityads-ya-ads-unity.md
  - https://ads.yandex.com/helpcenter/ru/support/migration/unityads-ya-ads-unity.md
  - https://ads.yandex.com/helpcenter/zh/support/migration/unityads-ya-ads-unity.md
---
> **Documentation Index:** Fetch the complete configuration index at https://ads.yandex.com/helpcenter/ru/llms.txt

# Миграция с Unity Ads на Медиацию Яндекса на Unity

## Подключение Mobile Ads Unity плагина {#plugin}

Mobile Ads Unity — плагин для игровой платформы Unity3d, включающий поддержку Yandex Mobile Ads SDK.


{% note info %}

1. Для работы SDK требуется Target API Level версии 31 и выше.
1. Для загрузки любого вида рекламы необходима версия iOS 12.0 и выше.

{% endnote %}

### Интеграция плагина {#integration}

{% note info %}

`yandex-ads-unity-plugin` работает только в окружениях Android и iOS. Работа в редакторе Unity невозможна.

{% endnote %}


#### Lite-версия {#lite-version}

1. Скачайте каталог [`yandex-ads-unity-plugin`](https://github.com/yandexmobile/yandex-ads-unity-plugin) и добавьте пакет `yandex-mobileads-lite-2.7.0.unitypackage`. Вместе с ним будет предложено установить Google resolver. Если в ваш проект уже добавлен Google resolver, уберите галочку.
    {% cut "Как добавить пакет" %}

    Выберите необходимый плагин **Assets**&nbsp;→ **Import Package**&nbsp;→ **Custom Package** и нажмите кнопку **Import**.

    {% endcut %}

1. С помощью Google resolver установите зависимости: включите **auto-resolve** или выберите в меню пункт **Assets**&nbsp;→ **External Dependency Manager**&nbsp;→ **Android Resolver**&nbsp;→ **Resolve**.
1. Чтобы проверить работу Mobile Ads Unity плагина, воспользуйтесь одним из демонстрационных скриптов в каталоге **samples** репозитория [`yandex-ads-unity-plugin`](https://github.com/yandexmobile/yandex-ads-unity-plugin). Скопируйте скрипт в каталог с проектом и добавьте как **Component** в основную камеру.

### Понижение Target API Level {#down}

Чтобы понизить Target API Level до версии 30, добавьте в `mainTemplate.gradle` и `launcherTemplate.gradle` (если launcherTemplate используется в проекте) явное понижение версии:

```bash
configurations.all {
    resolutionStrategy {
        force 'androidx.core:core:1.6.0'
        force 'androidx.core:core-ktx:1.6.0'
    }
}
```

Однако рекомендуется обновление до Target API Level версии 31, так как у Google есть ограничения на выпуск обновлений для приложений с устаревшей версией Target API Level. Подробнее в [статье](https://developer.android.com/google/play/requirements/target-sdk).

### Описание ошибок {#errors}

#### Полноэкранная реклама Unity Ads не отображается, ошибка «Incorrect fullscreen view» {#incorrect-fullscreen-view}

Во время запуска полноэкранной рекламы на iOS возможна ошибка «Incorrect fullscreen view». При возникновении этой проблемы проверьте, что в настройках **Build Phases**, секции **Copy Bundle Resource** добавлено значение **YandexMobileAdsBundle.bundle**. Если значение отсутствует, добавьте его.

![](https://yastatic.net/s3/doc-binary/src/dev/mobile-ads/ru/images/bundle-unity.png)



## Форматы рекламы {#format}

Чтобы заменить рекламу Unity Ads на Медиацию Яндекса, внесите в свой код следующие изменения.

### Interstitial {#interstitial}

{% list tabs %}

- Unity Ads

  ```java
  using UnityEngine;
  using UnityEngine.Advertisements;

  public class InterstitialAdExample : MonoBehaviour, IUnityAdsLoadListener, IUnityAdsShowListener
  {
      [SerializeField] string _androidAdUnitId = "Interstitial_Android";
      [SerializeField] string _iOsAdUnitId = "Interstitial_iOS";
      string _adUnitId;

      void Awake()
      {
          // Get the Ad Unit ID for the current platform:
          _adUnitId = (Application.platform == RuntimePlatform.IPhonePlayer)
              ? _iOsAdUnitId
              : _androidAdUnitId;
      }

      // Load content to the Ad Unit:
      public void LoadAd()
      {
          // IMPORTANT! Only load content AFTER initialization (in this example, initialization is handled in a different script).
          Debug.Log("Loading Ad: " + _adUnitId);
          Advertisement.Load(_adUnitId, this);
      }

      // Show the loaded content in the Ad Unit:
      public void ShowAd()
      {
          // Note that if the ad content wasn't previously loaded, this method will fail
          Debug.Log("Showing Ad: " + _adUnitId);
          Advertisement.Show(_adUnitId, this);
      }

      // Implement Load Listener and Show Listener interface methods:
      public void OnUnityAdsAdLoaded(string adUnitId)
      {
          // Optionally execute code if the Ad Unit successfully loads content.
      }

      public void OnUnityAdsFailedToLoad(string adUnitId, UnityAdsLoadError error, string message)
      {
          Debug.Log($"Error loading Ad Unit: {adUnitId} - {error.ToString()} - {message}");
          // Optionally execute code if the Ad Unit fails to load, such as attempting to try again.
      }

      public void OnUnityAdsShowFailure(string adUnitId, UnityAdsShowError error, string message)
      {
          Debug.Log($"Error showing Ad Unit {adUnitId}: {error.ToString()} - {message}");
          // Optionally execute code if the Ad Unit fails to show, such as loading another ad.
      }

      public void OnUnityAdsShowStart(string adUnitId) { }
      public void OnUnityAdsShowClick(string adUnitId) { }
      public void OnUnityAdsShowComplete(string adUnitId, UnityAdsShowCompletionState showCompletionState) { }
  }
  ```

- Yandex Ads

  ```java
  using UnityEngine;
  using YandexMobileAds;
  using YandexMobileAds.Base;

  public class InterstitialAdExample : MonoBehaviour
  {
      //replace these Ids with your ad_unit_id from Interface
          [SerializeField] string _androidAdUnitId = "demo-interstitial-yandex";
      [SerializeField] string _iOsAdUnitId = "demo-interstitial-yandex";
      string _adUnitId;
      private Interstitial interstitial;

      void Awake()
      {
          // Get the Ad Unit ID for the current platform:
          _adUnitId = (Application.platform == RuntimePlatform.IPhonePlayer)
              ? _iOsAdUnitId
              : _androidAdUnitId;

          interstitial = new Interstitial(_adUnitId);

          //To track events that occur in interstitial ads, register a delegate for the appropriate EventHandler, as shown below:
          // Called when an ad request has successfully loaded.
          this.interstitial.OnInterstitialLoaded += this.HandleInterstitialLoaded;
          // Called when an ad request failed to load.
          this.interstitial.OnInterstitialFailedToLoad += this.HandleInterstitialFailedToLoad;
          // Called when user returned to application after click.
          this.interstitial.OnReturnedToApplication += this.HandleReturnedToApplication;
          // Called when user is about to leave application after tapping on an ad.
          this.interstitial.OnLeftApplication += this.HandleLeftApplication;
          // Called when user clicked on the ad.
          this.interstitial.OnAdClicked += this.HandleAdClicked;
          // Called when an ad is shown.
          this.interstitial.OnInterstitialShown += this.HandleInterstitialShown;
          // Called when the ad is closed.
          this.interstitial.OnInterstitialDismissed += this.HandleInterstitialDismissed;
          // Called when an impression was tracked
          this.interstitial.OnImpression += this.HandleImpression;
          // Called when an ad request failed to show.
          this.interstitial.OnInterstitialFailedToShow += this.HandleInterstitialFailedToShow;
      }

      // Load interstitial ad:
      public void LoadAd()
      {
          Debug.Log("Loading Ad: " + _adUnitId);

          AdRequest request = new AdRequest.Builder().Build();
          interstitial.LoadAd(request);
      }

      // Show the loaded interstitial ad:
      public void ShowAd()
      {
          Debug.Log("Showing Ad: " + _adUnitId);
          if (this.interstitial.IsLoaded())
          {
              interstitial.Show();
          }
          else
          {
              Debug.Log("Interstitial is not ready yet");
          }
      }

      void OnDestroy()
      {
          //Clean up the ad
          interstitial.Destroy();
      }

      public void HandleInterstitialLoaded(object sender, EventArgs args)
      {
          ShowAd();
          Debug.Log("HandleInterstitialLoaded event received");
      }

      public void HandleInterstitialFailedToLoad(object sender, AdFailureEventArgs args)
      {
          Debug.Log("HandleInterstitialFailedToLoad event received with message: {args.Message}");
      }

      public void HandleReturnedToApplication(object sender, EventArgs args)
      {
          Debug.Log("HandleReturnedToApplication event received");
      }

      public void HandleLeftApplication(object sender, EventArgs args)
      {
          Debug.Log("HandleLeftApplication event received");
      }

      public void HandleAdClicked(object sender, EventArgs args)
      {
          Debug.Log("HandleAdClicked event received");
      }

      public void HandleInterstitialShown(object sender, EventArgs args)
      {
          Debug.Log("HandleInterstitialShown event received");
      }

      public void HandleInterstitialDismissed(object sender, EventArgs args)
      {
          Debug.Log("HandleInterstitialDismissed event received");
      }

      public void HandleImpression(object sender, ImpressionData impressionData)
      {
          var data = impressionData == null ? "null" : impressionData.rawData;
          Debug.Log("HandleImpression event received with data: {data}");
      }

      public void HandleInterstitialFailedToShow(object sender, AdFailureEventArgs args)
      {
          Debug.Log("HandleInterstitialFailedToShow event received with message: {args.Message}");
      }
  }
  ```

{% endlist %}

### Banner {#banner}

{% list tabs %}

- Unity Ads

  ```java
  using UnityEngine;
  using UnityEngine.UI;
  using UnityEngine.Advertisements;

  public class BannerAdExample : MonoBehaviour
  {
      // For the purpose of this example, these buttons are for functionality testing:
      [SerializeField] Button _loadBannerButton;
      [SerializeField] Button _showBannerButton;
      [SerializeField] Button _hideBannerButton;

      [SerializeField] BannerPosition _bannerPosition = BannerPosition.BOTTOM_CENTER;

      [SerializeField] string _androidAdUnitId = "Banner_Android";
      [SerializeField] string _iOSAdUnitId = "Banner_iOS";
      string _adUnitId = null; // This will remain null for unsupported platforms.

      void Start()
      {
          // Get the Ad Unit ID for the current platform:
  #if UNITY_IOS
          _adUnitId = _iOSAdUnitId;
  #elif UNITY_ANDROID
          _adUnitId = _androidAdUnitId;
  #endif

          // Disable the button until an ad is ready to show:
          _showBannerButton.interactable = false;
          _hideBannerButton.interactable = false;

          // Set the banner position:
          Advertisement.Banner.SetPosition(_bannerPosition);

          // Configure the Load Banner button to call the LoadBanner() method when clicked:
          _loadBannerButton.onClick.AddListener(LoadBanner);
          _loadBannerButton.interactable = true;
      }

      // Implement a method to call when the Load Banner button is clicked:
      public void LoadBanner()
      {
          // Set up options to notify the SDK of load events:
          BannerLoadOptions options = new BannerLoadOptions
          {
              loadCallback = OnBannerLoaded,
              errorCallback = OnBannerError
          };

          // Load the Ad Unit with banner content:
          Advertisement.Banner.Load(_adUnitId, options);
      }

      // Implement code to execute when the loadCallback event triggers:
      void OnBannerLoaded()
      {
          Debug.Log("Banner loaded");

          // Configure the Show Banner button to call the ShowBannerAd() method when clicked:
          _showBannerButton.onClick.AddListener(ShowBannerAd);
          // Configure the Hide Banner button to call the HideBannerAd() method when clicked:
          _hideBannerButton.onClick.AddListener(HideBannerAd);

          // Enable both buttons:
          _showBannerButton.interactable = true;
          _hideBannerButton.interactable = true;
      }

      // Implement code to execute when the load errorCallback event triggers:
      void OnBannerError(string message)
      {
          Debug.Log($"Banner Error: {message}");
          // Optionally execute additional code, such as attempting to load another ad.
      }

      // Implement a method to call when the Show Banner button is clicked:
      void ShowBannerAd()
      {
          // Set up options to notify the SDK of show events:
          BannerOptions options = new BannerOptions
          {
              clickCallback = OnBannerClicked,
              hideCallback = OnBannerHidden,
              showCallback = OnBannerShown
          };

          // Show the loaded Banner Ad Unit:
          Advertisement.Banner.Show(_adUnitId, options);
      }

      // Implement a method to call when the Hide Banner button is clicked:
      void HideBannerAd()
      {
          // Hide the banner:
          Advertisement.Banner.Hide();
      }

      void OnBannerClicked() { }
      void OnBannerShown() { }
      void OnBannerHidden() { }

      void OnDestroy()
      {
          // Clean up the listeners:
          _loadBannerButton.onClick.RemoveAllListeners();
          _showBannerButton.onClick.RemoveAllListeners();
          _hideBannerButton.onClick.RemoveAllListeners();
      }
  }
  ```

- Yandex Ads

  ```java
  using UnityEngine;
  using UnityEngine.UI;
  using YandexMobileAds;
  using YandexMobileAds.Base;

  public class BannerAdExample : MonoBehaviour
  {
      // For the purpose of this example, these buttons are for functionality testing:
      [SerializeField] Button _loadBannerButton;

      [SerializeField] string _androidAdUnitId = "demo-banner-yandex";
      [SerializeField] string _iOSAdUnitId = "demo-banner-yandex";
      string _adUnitId = null;
      private Banner banner;

      void Start()
      {
          // Get the Ad Unit ID for the current platform:
  #if UNITY_IOS
          _adUnitId = _iOSAdUnitId;
  #elif UNITY_ANDROID
          _adUnitId = _androidAdUnitId;
  #endif

          // Create a 320x50 banner and set position.
          this.banner = new Banner(adUnitId, AdSize.BANNER_320x50, AdPosition.TopCenter);

          //To track events that occur in banner, register a delegate for the appropriate EventHandler, as shown below:
          banner.OnAdLoaded += this.HandleAdLoaded;
          banner.OnAdFailedToLoad += this.HandleAdFailedToLoad;
          banner.OnReturnedToApplication += this.HandleReturnedToApplication;
          banner.OnLeftApplication += this.HandleLeftApplication;
          banner.OnAdClicked += this.HandleAdClicked;
          banner.OnImpression += this.HandleImpression;

          // Disable the button until an ad is ready to show:
          _showBannerButton.interactable = false;
          _hideBannerButton.interactable = false;

          // Configure the Load Banner button to call the LoadBanner() method when clicked:
          _loadBannerButton.onClick.AddListener(LoadBanner);
          _loadBannerButton.interactable = true;
      }

      // Implement a method to call when the Load Banner button is clicked:
      public void LoadBanner()
      {
          // Create an empty ad request.
          AdRequest request = new AdRequest.Builder().Build();
          // Load the banner with the request.
          banner.LoadAd(request);
      }

      // Implement code to execute when the loadCallback event triggers:
      void OnBannerLoaded()
      {
          Debug.Log("Banner loaded");

          // Configure the Show Banner button to call the ShowBannerAd() method when clicked:
          _showBannerButton.onClick.AddListener(ShowBannerAd);
          // Configure the Hide Banner button to call the HideBannerAd() method when clicked:
          _hideBannerButton.onClick.AddListener(HideBannerAd);

          // Enable both buttons:
          _showBannerButton.interactable = true;
          _hideBannerButton.interactable = true;
      }

      // Implement code to execute when the load errorCallback event triggers:
      void OnBannerError(string message)
      {
          Debug.Log($"Banner Error: {message}");
          // Optionally execute additional code, such as attempting to load another ad.
      }

      // Implement a method to call when the Show Banner button is clicked:
      void ShowBannerAd()
      {
          // Show the loaded Banner Ad Unit:
          banner.Show();
      }

      // Implement a method to call when the Hide Banner button is clicked:
      void HideBannerAd()
      {
          // Hide the banner:
          banner.Hide();
      }

      void OnDestroy()
      {
          //Clean up the ad
          banner.Destroy();
          // Clean up the listeners:
          _loadBannerButton.onClick.RemoveAllListeners();
          _showBannerButton.onClick.RemoveAllListeners();
          _hideBannerButton.onClick.RemoveAllListeners();
      }

      public void HandleAdLoaded(object sender, EventArgs args)
      {
          Debug.log("HandleAdLoaded event received");
          ShowBannerAd();
      }

      public void HandleAdFailedToLoad(object sender, AdFailureEventArgs args)
      {
          Debug.log("HandleAdFailedToLoad event received with message: {args.Message}");
      }

      public void HandleLeftApplication(object sender, EventArgs args)
      {
          Debug.log("HandleLeftApplication event received");
      }

      public void HandleReturnedToApplication(object sender, EventArgs args)
      {
          Debug.log("HandleReturnedToApplication event received");
      }

      public void HandleAdLeftApplication(object sender, EventArgs args)
      {
          Debug.log("HandleAdLeftApplication event received");
      }

      public void HandleAdClicked(object sender, EventArgs args)
      {
          Debug.log("HandleAdClicked event received");
      }

      public void HandleImpression(object sender, ImpressionData impressionData)
      {
          var data = impressionData == null ? "null" : impressionData.rawData;
          Debug.log("HandleImpression event received with data: {data}");
      }
  }
  ```

{% endlist %}

### Rewarded {#rewarded}


{% list tabs %}

- Unity Ads

  ```java
  using UnityEngine;
  using UnityEngine.UI;
  using UnityEngine.Advertisements;

  public class RewardedAdsButton : MonoBehaviour, IUnityAdsLoadListener, IUnityAdsShowListener
  {
      [SerializeField] Button _showAdButton;
      [SerializeField] string _androidAdUnitId = "Rewarded_Android";
      [SerializeField] string _iOSAdUnitId = "Rewarded_iOS";
      string _adUnitId = null; // This will remain null for unsupported platforms

      void Awake()
      {
          // Get the Ad Unit ID for the current platform:
  #if UNITY_IOS
          _adUnitId = _iOSAdUnitId;
  #elif UNITY_ANDROID
          _adUnitId = _androidAdUnitId;
  #endif

          //Disable the button until the ad is ready to show:
          _showAdButton.interactable = false;
      }

      // Load content to the Ad Unit:
      public void LoadAd()
      {
          // IMPORTANT! Only load content AFTER initialization (in this example, initialization is handled in a different script).
          Debug.Log("Loading Ad: " + _adUnitId);
          Advertisement.Load(_adUnitId, this);
      }

      // If the ad successfully loads, add a listener to the button and enable it:
      public void OnUnityAdsAdLoaded(string adUnitId)
      {
          Debug.Log("Ad Loaded: " + adUnitId);

          if (adUnitId.Equals(_adUnitId))
          {
              // Configure the button to call the ShowAd() method when clicked:
              _showAdButton.onClick.AddListener(ShowAd);
              // Enable the button for users to click:
              _showAdButton.interactable = true;
          }
      }

      // Implement a method to execute when the user clicks the button:
      public void ShowAd()
      {
          // Disable the button:
          _showAdButton.interactable = false;
          // Then show the ad:
          Advertisement.Show(_adUnitId, this);
      }

      // Implement the Show Listener's OnUnityAdsShowComplete callback method to determine if the user gets a reward:
      public void OnUnityAdsShowComplete(string adUnitId, UnityAdsShowCompletionState showCompletionState)
      {
          if (adUnitId.Equals(_adUnitId) && showCompletionState.Equals(UnityAdsShowCompletionState.COMPLETED))
          {
              Debug.Log("UnityAds Rewarded Ad Completed");
              // Grant a reward.

              // Load another ad:
              Advertisement.Load(_adUnitId, this);
          }
      }

      // Implement Load and Show Listener error callbacks:
      public void OnUnityAdsFailedToLoad(string adUnitId, UnityAdsLoadError error, string message)
      {
          Debug.Log($"Error loading Ad Unit {adUnitId}: {error.ToString()} - {message}");
          // Use the error details to determine whether to try to load another ad.
      }

      public void OnUnityAdsShowFailure(string adUnitId, UnityAdsShowError error, string message)
      {
          Debug.Log($"Error showing Ad Unit {adUnitId}: {error.ToString()} - {message}");
          // Use the error details to determine whether to try to load another ad.
      }

      public void OnUnityAdsShowStart(string adUnitId) { }
      public void OnUnityAdsShowClick(string adUnitId) { }

      void OnDestroy()
      {
          // Clean up the button listeners:
          _showAdButton.onClick.RemoveAllListeners();
      }
  }
  ```

- Yandex Ads

  ```java
  using UnityEngine;
  using UnityEngine.UI;
  using YandexMobileAds;
  using YandexMobileAds.Base;

  public class RewardedAdsButton : MonoBehaviour, IUnityAdsLoadListener, IUnityAdsShowListener
  {
      [SerializeField] Button _showAdButton;
      [SerializeField] string _androidAdUnitId = "demo-rewarded-yandex";
      [SerializeField] string _iOSAdUnitId = "demo-rewarded-yandex";
      private RewardedAd rewardedAd;
      string _adUnitId = null; // This will remain null for unsupported platforms

      void Awake()
      {
  #if UNITY_IOS
          _adUnitId = _iOSAdUnitId;
  #elif UNITY_ANDROID
          _adUnitId = _androidAdUnitId;
  #endif

          this.rewardedAd = new RewardedAd(_adUnitId);

         //To track events that occur in rewaarded ads, register a delegate for the appropriate EventHandler, as shown below:
          // Called when an ad request has successfully loaded.
          this.rewardedAd.OnRewardedAdLoaded += this.HandleRewardedAdLoaded;
          // Called when an ad request failed to load.
          this.rewardedAd.OnRewardedAdFailedToLoad += this.HandleRewardedAdFailedToLoad;
          // Called when user returned to application after click.
          this.rewardedAd.OnReturnedToApplication += this.HandleReturnedToApplication;
          // Called when user is about to leave application after tapping on an ad.
          this.rewardedAd.OnLeftApplication += this.HandleLeftApplication;
          // Called when user clicked on the ad.
          this.rewardedAd.OnAdClicked += this.HandleAdClicked;
          // Called when an ad is shown.
          this.rewardedAd.OnRewardedAdShown += this.HandleRewardedAdShown;
          // Called when the ad is closed.
          this.rewardedAd.OnRewardedAdDismissed += this.HandleRewardedAdDismissed;
          // Called when an impression was tracked
          this.rewardedAd.OnImpression += this.HandleImpression;
          // Called when the user should be rewarded for interacting with the ad.
          this.rewardedAd.OnRewarded += this.HandleRewarded;
          // Called when an ad request failed to show.
          this.rewardedAd.OnRewardedAdFailedToShow += this.HandleRewardedAdFailedToShow;

          //Disable the button until the ad is ready to show:
          _showAdButton.interactable = false;
      }

      // Load content to the Ad Unit:
      public void LoadAd()
      {
          Debug.Log("Loading Ad: " + _adUnitId);
          // Create an empty ad request.
          AdRequest request = new AdRequest.Builder().Build();
          // Load the rewarded with the request.
          this.rewardedAd.LoadAd(request);
      }

      // Implement a method to execute when the user clicks the button:
      public void ShowAd()
      {

          if (this.rewardedAd.IsLoaded())
          {
              // Disable the button:
              _showAdButton.interactable = false;
              rewardedAd.Show();
          }
          else
          {
              Debug.Log("Rewarded Ad is not ready yet");
          }
      }

      // If the ad successfully loads, add a listener to the button and enable it:
      public void HandleRewardedAdLoaded(object sender, EventArgs args)
      {
          // Configure the button to call the ShowAd() method when clicked:
          _showAdButton.onClick.AddListener(ShowAd);
          // Enable the button for users to click:
          _showAdButton.interactable = true;
          Debug.Log("HandleRewardedAdLoaded event received");
      }

      public void HandleRewardedAdFailedToLoad(object sender, AdFailureEventArgs args)
      {
          Debug.Log("HandleRewardedAdFailedToLoad event received with message: {args.Message}");
      }

      public void HandleReturnedToApplication(object sender, EventArgs args)
      {
          Debug.Log("HandleReturnedToApplication event received");
      }

      public void HandleLeftApplication(object sender, EventArgs args)
      {
          Debug.Log("HandleLeftApplication event received");
      }

      public void HandleAdClicked(object sender, EventArgs args)
      {
          Debug.Log("HandleAdClicked event received");
      }

      public void HandleRewardedAdShown(object sender, EventArgs args)
      {
          Debug.Log("HandleRewardedAdShown event received");
      }

      public void HandleRewardedAdDismissed(object sender, EventArgs args)
      {
          Debug.Log("HandleRewardedAdDismissed event received");
      }

      public void HandleImpression(object sender, ImpressionData impressionData)
      {
          var data = impressionData == null ? "null" : impressionData.rawData;
          Debug.Log("HandleImpression event received with data: {data}");
      }

      public void HandleRewarded(object sender, Reward args)
      {
          Debug.Log("HandleRewarded event received: amout = {args.amount}, type = {args.type}");
      }

      public void HandleRewardedAdFailedToShow(object sender, AdFailureEventArgs args)
      {
          Debug.Log("HandleRewardedAdFailedToShow event received with message: {args.Message}");
      }

      void OnDestroy()
      {
          //Clean up the ad
          rewardedAd.Destroy();
          // Clean up the button listeners:
          _showAdButton.onClick.RemoveAllListeners();
      }
  }
  ```

{% endlist %}

<!-- source: ru/support/_includes/support.md -->
[Обратиться в службу поддержки](../contact){.button}


<!-- endsource: ru/support/_includes/support.md -->
