基本集成 (ExoPlayer AdsLoader API)
YandexAdsLoader 是一个简化的 API,用于通过 Media3 和 ExoPlayer 集成视频插播广告。YandexAdsLoader 支持播放三种类型的广告插入:Pre-roll、Mid-roll 和 Post-roll。
这种类型的集成适合不需要高级视频插播广告 API 功能的应用。
使用 Gradle 的集成
在 build.gradle 文件的应用级别添加以下依赖项:
dependencies {
...
implementation 'com.yandex.android:mobileads:7.7.0'
implementation 'androidx.media3:media3-exoplayer:1.4.1'
implementation 'androidx.media3:media3-ui:1.4.1'
}
dependencies {
...
implementation 'com.yandex.android:mobileads:7.7.0'
implementation 'com.google.android.exoplayer:exoplayer-core:2.18.1'
}
广告呈现
-
将 PlayerView 添加到应用的布局中:
Media3ExoPlayer2<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical"> <androidx.media3.ui.PlayerView android:id="@+id/player_view" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_gravity="center" /> </FrameLayout>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical"> <com.google.android.exoplayer2.ui.PlayerView android:id="@+id/player_view" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_gravity="center" /> </FrameLayout>
-
使用
InstreamAdRequestConfiguration.Builder
类创建instreamAdRequestConfiguration
请求配置。在请求参数中,传递来自 Yandex Advertising Network 合作伙伴界面的广告单元 ID (AD_UNIT_ID
)。KotlinJavaval configuration = InstreamAdRequestConfiguration .Builder(AD_UNIT_ID) .build()
InstreamAdRequestConfiguration configuration = new InstreamAdRequestConfiguration .Builder(AD_UNIT_ID) .build();
-
使用
Activity
生命周期的onCreate()
方法创建YandexAdsLoader
实例,以呈现和加载视频插播广告。备注
要将
YandexAdsLoader
与Media3
一起使用,请从com.yandex.mobile.ads.instream.media3
包中将其导入。要将其与ExoPlayer2
一起使用,请从com.yandex.mobile.ads.instream.exoplayer
包中将其导入。KotlinJavayandexAdsLoader = YandexAdsLoader(context, configuration)
yandexAdsLoader = new YandexAdsLoader(context, configuration);
-
添加用于创建
ExoPlayer
的函数。在该函数内,创建一个DefaultMediaSourceFactory
实例,并将YandexAdsLoader
和PlayerView
实例添加到其中。KotlinJavaprivate fun createPlayer(): Player { val mediaSourceFactory = DefaultMediaSourceFactory(context) .setLocalAdInsertionComponents({ yandexAdsLoader }, playerView) val player = ExoPlayer.Builder(context) .setMediaSourceFactory(mediaSourceFactory) .build() return player }
private YandexAdsLoader yandexAdsLoader; ... private class YandexAdsLoaderProvider implements AdsLoader.Provider { @Nullable @Override public AdsLoader getAdsLoader(@NonNull MediaItem.AdsConfiguration adsConfiguration) { return yandexAdsLoader; } } private Player createPlayer() { AdsLoader.Provider yandexAdsLoaderProvider = new YandexAdsLoaderProvider(); DefaultMediaSourceFactory mediaSourceFactory = new DefaultMediaSourceFactory(context) .setLocalAdInsertionComponents(yandexAdsLoaderProvider, playerView); Player player = new ExoPlayer.Builder(context) .setMediaSourceFactory(mediaSourceFactory) .build(); return player; }
-
添加用于创建
MediaItem
的函数。KotlinJavaprivate fun getMediaItem(): MediaItem { val contentVideoUrl = CONTENT_URL val adTagUri = Uri.parse(YandexAdsLoader.AD_TAG_URI) val mediaItem = MediaItem.Builder() .setUri(contentVideoUrl) .setAdsConfiguration(MediaItem.AdsConfiguration.Builder(adTagUri).build()) .build() return mediaItem }
private MediaItem getMediaItem() { String contentVideoUrl = CONTENT_URL; Uri adTagUri = Uri.parse(YandexAdsLoader.AD_TAG_URI); MediaItem mediaItem = new MediaItem.Builder() .setUri(contentVideoUrl) .setAdsConfiguration(new MediaItem.AdsConfiguration.Builder(adTagUri).build()) .build(); return mediaItem; }
-
添加用于初始化
ExoPlayer
和状态恢复的函数。KotlinJavaprivate var rememberedPlayerPosition = 0L private var rememberedPlayWhenReady = false private var player: Player? = null ... private fun initPlayer() { val mediaItem = getMediaItem() player = createPlayer().also { playerView.player = it yandexAdsLoader.setPlayer(it) it.setMediaItem(mediaItem) it.playWhenReady = rememberedPlayWhenReady it.seekTo(rememberedPlayerPosition) it.prepare() } }
private Long rememberedPlayerPosition = 0L; private Boolean rememberedPlayWhenReady = false; private Player player = null; ... private void initPlayer() { MediaItem mediaItem = getMediaItem(); Player player = createPlayer(); playerView.setPlayer(player); yandexAdsLoader.setPlayer(player); player.setMediaItem(mediaItem); player.setPlayWhenReady(rememberedPlayWhenReady); player.seekTo(rememberedPlayerPosition); player.prepare(); this.player = player; }
-
添加用于调用
release()
方法并保存ExoPlayer
状态的函数。KotlinJavaprivate var rememberedPlayerPosition = 0L private var rememberedPlayWhenReady = false private var player: Player? = null ... private fun releasePlayer() { yandexAdsLoader.setPlayer(null) playerView.player = null player?.also { rememberedPlayerPosition = it.contentPosition rememberedPlayWhenReady = it.playWhenReady it.release() } player = null }
private Long rememberedPlayerPosition = 0L; private Boolean rememberedPlayWhenReady = false; private Player player = null; ... private void releasePlayer() { yandexAdsLoader.setPlayer(null); playerView.setPlayer(null); Player player = this.player; if (player != null) { rememberedPlayerPosition = player.getContentPosition(); rememberedPlayWhenReady = player.getPlayWhenReady(); player.release(); } this.player = null; }
-
使用您创建的函数重写
onStart()
、onResume()
、onPause()
和onStop()
方法。对于API
版本 23 及更低版本,请在onPause()
和onResume()
方法中调用创建的函数。在较新的API
版本中,请从onStop()
和onStart()
方法中调用它们。KotlinJavaoverride fun onStart() { super.onStart() if (Build.VERSION.SDK_INT > 23) { initPlayer() playerView.onResume() } } override fun onStop() { super.onStop() if (Build.VERSION.SDK_INT > 23) { playerView.onPause() releasePlayer() } } override fun onResume() { super.onResume() if (Build.VERSION.SDK_INT <= 23) { initPlayer() playerView.onResume() } } override fun onPause() { super.onPause() if (Build.VERSION.SDK_INT <= 23) { playerView.onPause() releasePlayer() } }
@Override protected void onStart() { super.onStart(); if (Build.VERSION.SDK_INT > 23) { initPlayer(); playerView.onResume(); } } @Override protected void onStop() { super.onStop(); if (Build.VERSION.SDK_INT > 23) { playerView.onPause(); releasePlayer(); } } @Override protected void onResume() { super.onResume(); if (Build.VERSION.SDK_INT <= 23) { initPlayer(); playerView.onResume(); } } @Override protected void onPause() { super.onPause(); if (Build.VERSION.SDK_INT <= 23) { playerView.onPause(); releasePlayer(); } }
-
当您不再需要
YandexAdsLoader
时,请在其上调用release()
方法。KotlinJavaoverride fun onDestroy() { releasePlayer() yandexAdsLoader.release() super.onDestroy() }
@Override protected void onDestroy() { releasePlayer(); yandexAdsLoader.release(); super.onDestroy(); }