From zero ad revenue to a top market in Russia: Humble Logic Games’ story
About Humble Logic Games
The challenge
Russia had long been Spider Solitaire’s largest market by daily active users. However, Humble Logic Games had no effective way to monetize this audience directly, leaving a significant share of the game’s traffic without ad revenue.
The team then explored monetization through mediation and decided to test the Yandex Advertising Network. This gave Humble Logic Games a way to connect advertiser demand to its existing Russian audience while keeping its current monetization setup.
The solution
The team connected the Yandex Advertising Network to its existing AdMob mediation setup.
The integration was straightforward: Humble Logic Games added the Yandex adapter as a custom event, created a mediation group geo-targeted to Russia and the CIS, and launched the new setup. The technical integration took about one day.
The Yandex team supported the publisher throughout onboarding with an integration guide and a dedicated onboarding call, helping make the launch smooth.
For a small studio, this simplicity was particularly important: the team could add a new source of ad demand without rebuilding its existing monetization stack or adding significant operational overhead.
The results
From April to July 2026, a market that had previously generated no advertising revenue became Spider Solitaire’s top revenue-generating market, while the Yandex Advertising Network accounted for more than 50% of the game’s total ad revenue.
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